![]() “We actually cut content from SteamWorld Dig,” he admits. SteamWorld Dig was smaller than planned due to time and financial constraints, and this was one of a number of elements Sigurgeirsson wanted to address in its sequel. Before SteamWorld Dig we had no self-esteem at all.”ĭespite the positive response overall, some complaints were directed at the game’s relatively short length. “It was unbelievable,” Sigurgeirsson says. On release, the game was championed by Nintendo of Europe, and became a 3DS hit, earning a Metacritic score of 82 and a number of 10/10 reviews along the way. Sigurgeirsson explains that he didn’t think the first SteamWorld Dig would sell in huge numbers, although he hoped it would perform well enough to pay off the studio’s $560,000 debt. Feed them, keep them happy, pay their salary.” “Most notably we now have full-time animators, and two level designers,” says Sigurgeirsson. The commercial success of the previous two SteamWorld titles saw the studio grow from a permanent staff of 10 (plus a dog) in 2013, to 22 in the run up to SteamWorld Dig 2’s launch last September. One of the biggest changes for Image & Form during the development of SteamWorld Dig 2 was the growth of the studio itself. In his GDC talk, ’Better than the Original: Making a Sequel to SteamWorld Dig,’ Brjann Sigurgeirsson, CEO of Image & Form, spoke about the opportunities and difficulties of creating SteamWorld Dig 2. And last September, the studio released a full SteamWorld Dig sequel to wide acclaim. It was followed in 2015 by turn-based tactical game, SteamWorld Heist. The game’s modest performance led to development of SteamWorld Dig in 2013, which was a sizeable hit on Nintendo 3DS before coming to Steam and home console. The SteamWorld franchise has rather humble origins, beginning with the release of SteamWorld Tower Defence on the Nintendo DSi in 2010. The studio has also established a valuable IP with the SteamWorld universe, a vibrant mashup of post-apocalyptic steampunk and the rootin’ tootin’ Wild West. So hats off to Swedish studio Image & Form, who, having worked exclusively on mobile for many years, have now released a series of successful titles on PC and console. In today’s climate, developing a single hit game is no small achievement. Continued abuse of our services will cause your IP address to be blocked indefinitely.Image & Form’s Brjann Sigurgeirsson speaks at the Game Developers Conference about the making of SteamWorld Dig 2. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content. ![]()
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